This page is under construction
Archives/bf1942/levels/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/Wreck_3.rs
subshader "Wreck_1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 12.5;
   twosided true;
   texture "texture/Wreckbase";
}

subshader "Wreck_1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   twosided true;
   texture "texture/Wreckbottom";
}

subshader "Wreck_1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 40.0 20.0 20.0;
   materialSpecularPower 12.5;
   transparent true;
   twosided true;
   envmap true;
   blendSrc sourceAlpha;
   texture "texture/Wreckglass";
}

subshader "Wreck_1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   twosided true;
   envmap true;
   texture "texture/Wreckstrut";
}

subshader "Wreck_1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   twosided true;
   texture "texture/Wrecktire";
}