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Archives/bf1942/levels/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/stonebridge_sml_m1.rs
subshader "stonebridge_sml_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "texture/sbrid1_s";
}
subshader "stonebridge_sml_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "texture/sbrid2_s";
}
subshader "stonebridge_sml_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "texture/sbrid4_s";
}
subshader "stonebridge_sml_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "texture/sbrid3_s";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "texture/sbrid1_s";
}
subshader "stonebridge_sml_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "texture/sbrid2_s";
}
subshader "stonebridge_sml_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "texture/sbrid4_s";
}
subshader "stonebridge_sml_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "texture/sbrid3_s";
}