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Archives/bf1942/levels/Supply_Line.rfa
bf1942/levels/Supply_Line/ai/StrategicAreas.con
rem ---AI added by Fizzy---
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup heavyVehicles
aiSettings.createVehicleGroup lightVehicles
aiSettings.createVehicleGroup airVehicles
aiSettings.createVehicleGroup seaVehicles
aiSettings.createVehicleGroup AmphibiusVehicles
aiSettings.createVehicleGroup common
aiSettings.createVehicleGroup Troops
rem * add vehicles to the groups *
aiSettings.addVehicleToVehicleGroup 0 heavyVehicles
aiSettings.addVehicleToVehicleGroup 1 airVehicles
aiSettings.addVehicleToVehicleGroup 2 seaVehicles
aiSettings.addVehicleToVehicleGroup 3 Troops
aiSettings.addVehicleToVehicleGroup 4 common
aiSettings.addVehicleToVehicleGroup 5 lightVehicles
aiSettings.addVehicleToVehicleGroup 6 heavyVehicles
aiSettings.addVehicleToVehicleGroup 7 seaVehicles
aiSettings.addVehicleToVehicleGroup 8 lightVehicles
aiSettings.addVehicleToVehicleGroup 9 seaVehicles
aiSettings.addVehicleToVehicleGroup 10 common
aiSettings.addVehicleToVehicleGroup 11 common
aiSettings.addVehicleToVehicleGroup 12 seaVehicles
aiSettings.addVehicleToVehicleGroup 13 common
aiSettings.addVehicleToVehicleGroup 14 heavyVehicles
aiSettings.addVehicleToVehicleGroup 15 airVehicles
aiSettings.addVehicleToVehicleGroup 16 AmphibiusVehicles
aiSettings.addVehicleToVehicleGroup 17 common
aiSettings.addVehicleToVehicleGroup 18 common
rem *** Create categories ***
aiStrategicArea.createNewCategory(land)
aiStrategicArea.create us_main_base 431.92/187.92 460.01/216.01 60 land
aiStrategicArea.create lumbermill 296.01/608.04 318.23/630.17 60 land
aiStrategicArea.create town 726.04/347.98 746.04/368 60 land
aiStrategicArea.create germans_main_base 563.99/755.99 609.91/801.98 60 land
aiStrategicArea.create destroyed_bridge 495.91/491.90 516.03/512.01 60 land
aiStrategicArea.setActive us_main_base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour lumbermill
rem AIStrategicArea.addNeighbour town
rem AIStrategicArea.addNeighbour germans_main_base
rem AIStrategicArea.addNeighbour destroyed_bridge
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 462/99
AIStrategicArea.setOrderPosition Tank 462/99
AIStrategicArea.setOrderPosition Car 462/99
AIStrategicArea.setOrderPosition Amphibius 462/99
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive lumbermill
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Base
AIStrategicArea.addNeighbour us_main_base
rem AIStrategicArea.addNeighbour town
rem AIStrategicArea.addNeighbour germans_main_base
AIStrategicArea.addNeighbour destroyed_bridge
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 317/88
AIStrategicArea.setOrderPosition Tank 317/88
AIStrategicArea.setOrderPosition Car 317/88
AIStrategicArea.setOrderPosition Amphibius 317/88
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive town
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Base
rem AIStrategicArea.addNeighbour us_main_base
rem AIStrategicArea.addNeighbour lumbermill
AIStrategicArea.addNeighbour germans_main_base
AIStrategicArea.addNeighbour destroyed_bridge
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 746/92
AIStrategicArea.setOrderPosition Tank 746/92
AIStrategicArea.setOrderPosition Car 746/92
AIStrategicArea.setOrderPosition Amphibius 746/92
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive germans_main_base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
rem AIStrategicArea.addNeighbour us_main_base
rem AIStrategicArea.addNeighbour lumbermill
AIStrategicArea.addNeighbour town
rem AIStrategicArea.addNeighbour destroyed_bridge
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 609/100
AIStrategicArea.setOrderPosition Tank 609/100
AIStrategicArea.setOrderPosition Car 609/100
AIStrategicArea.setOrderPosition Amphibius 609/100
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive destroyed_bridge
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Base
rem AIStrategicArea.addNeighbour us_main_base
AIStrategicArea.addNeighbour lumbermill
AIStrategicArea.addNeighbour town
rem AIStrategicArea.addNeighbour germans_main_base
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 516/76
AIStrategicArea.setOrderPosition Tank 516/76
AIStrategicArea.setOrderPosition Car 516/76
AIStrategicArea.setOrderPosition Amphibius 516/76
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup heavyVehicles
aiSettings.createVehicleGroup lightVehicles
aiSettings.createVehicleGroup airVehicles
aiSettings.createVehicleGroup seaVehicles
aiSettings.createVehicleGroup AmphibiusVehicles
aiSettings.createVehicleGroup common
aiSettings.createVehicleGroup Troops
rem * add vehicles to the groups *
aiSettings.addVehicleToVehicleGroup 0 heavyVehicles
aiSettings.addVehicleToVehicleGroup 1 airVehicles
aiSettings.addVehicleToVehicleGroup 2 seaVehicles
aiSettings.addVehicleToVehicleGroup 3 Troops
aiSettings.addVehicleToVehicleGroup 4 common
aiSettings.addVehicleToVehicleGroup 5 lightVehicles
aiSettings.addVehicleToVehicleGroup 6 heavyVehicles
aiSettings.addVehicleToVehicleGroup 7 seaVehicles
aiSettings.addVehicleToVehicleGroup 8 lightVehicles
aiSettings.addVehicleToVehicleGroup 9 seaVehicles
aiSettings.addVehicleToVehicleGroup 10 common
aiSettings.addVehicleToVehicleGroup 11 common
aiSettings.addVehicleToVehicleGroup 12 seaVehicles
aiSettings.addVehicleToVehicleGroup 13 common
aiSettings.addVehicleToVehicleGroup 14 heavyVehicles
aiSettings.addVehicleToVehicleGroup 15 airVehicles
aiSettings.addVehicleToVehicleGroup 16 AmphibiusVehicles
aiSettings.addVehicleToVehicleGroup 17 common
aiSettings.addVehicleToVehicleGroup 18 common
rem *** Create categories ***
aiStrategicArea.createNewCategory(land)
aiStrategicArea.create us_main_base 431.92/187.92 460.01/216.01 60 land
aiStrategicArea.create lumbermill 296.01/608.04 318.23/630.17 60 land
aiStrategicArea.create town 726.04/347.98 746.04/368 60 land
aiStrategicArea.create germans_main_base 563.99/755.99 609.91/801.98 60 land
aiStrategicArea.create destroyed_bridge 495.91/491.90 516.03/512.01 60 land
aiStrategicArea.setActive us_main_base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour lumbermill
rem AIStrategicArea.addNeighbour town
rem AIStrategicArea.addNeighbour germans_main_base
rem AIStrategicArea.addNeighbour destroyed_bridge
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 462/99
AIStrategicArea.setOrderPosition Tank 462/99
AIStrategicArea.setOrderPosition Car 462/99
AIStrategicArea.setOrderPosition Amphibius 462/99
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive lumbermill
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Base
AIStrategicArea.addNeighbour us_main_base
rem AIStrategicArea.addNeighbour town
rem AIStrategicArea.addNeighbour germans_main_base
AIStrategicArea.addNeighbour destroyed_bridge
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 317/88
AIStrategicArea.setOrderPosition Tank 317/88
AIStrategicArea.setOrderPosition Car 317/88
AIStrategicArea.setOrderPosition Amphibius 317/88
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive town
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Base
rem AIStrategicArea.addNeighbour us_main_base
rem AIStrategicArea.addNeighbour lumbermill
AIStrategicArea.addNeighbour germans_main_base
AIStrategicArea.addNeighbour destroyed_bridge
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 746/92
AIStrategicArea.setOrderPosition Tank 746/92
AIStrategicArea.setOrderPosition Car 746/92
AIStrategicArea.setOrderPosition Amphibius 746/92
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive germans_main_base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
rem AIStrategicArea.addNeighbour us_main_base
rem AIStrategicArea.addNeighbour lumbermill
AIStrategicArea.addNeighbour town
rem AIStrategicArea.addNeighbour destroyed_bridge
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 609/100
AIStrategicArea.setOrderPosition Tank 609/100
AIStrategicArea.setOrderPosition Car 609/100
AIStrategicArea.setOrderPosition Amphibius 609/100
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive destroyed_bridge
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Base
rem AIStrategicArea.addNeighbour us_main_base
AIStrategicArea.addNeighbour lumbermill
AIStrategicArea.addNeighbour town
rem AIStrategicArea.addNeighbour germans_main_base
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 516/76
AIStrategicArea.setOrderPosition Tank 516/76
AIStrategicArea.setOrderPosition Car 516/76
AIStrategicArea.setOrderPosition Amphibius 516/76
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f