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Archives/bf1942/levels/Battle_of_the_Philippine_Sea.rfa
bf1942/levels/Battle_of_the_Philippine_Sea/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_the_Philippine_Sea\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.15/0.15/0.15
renderer.ambientColor 0.068/0.04/0.07
renderer.diffuseColor 0.4/0.38/0.25
renderer.specularColor .2/.2/.2
renderer.vertexFogEnable 1
renderer.fogColorVec 0.71/0.74/0.79
renderer.animatedMeshDiffuseFactor 0.75
renderer.animatedMeshAmbientColor 0.25/0.25/0.25
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942/levels/Battle_of_the_Philippine_Sea/texture
textureManager.alternativePath Texture/CoralSea
textureManager.alternativePath Texture/Pacific
textureManager.alternativePath Texture/IJNPacificFleet
textureManager.alternativePath Texture/USPacificFleet
shadow.shadowColor 0.550000
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 60
renderer.fogend 470
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 0Jap_Pilot
game.setKit 1 1 1Jap_Rifle_Assault
game.setKit 1 2 2Jap_Officer
game.setKit 1 3 3Jap_Medic
game.setKit 1 4 4Jap_Engineer
game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 0USMarine_Pilot
game.setKit 2 1 1USMarine_Close_Assault
game.setKit 2 2 2USMarine_M1_Assault
game.setKit 2 3 3USMarine_Medic
game.setKit 2 4 4USMarine_Engineer
game.setActiveCombatArea 0 0 4096 4096
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.35
water.scrollLayer1 0.005
water.scrollLayer2 0.005
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.2
water.tileLayer2 0.3
water.tileNormalmap 0.8
water.lightDirection 0.414324/0.557904/0.719082
water.color 0.7/0.85/0.8
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.35/0.425/0.4
water.waterAlphaDepth 1.5
water.waterShallowAlpha 0.75
run Sounds/Environment
run objects/objects
game.setBeforeSpawnCameraPosition 1 2020.200928/99.817955/1954.049561
game.setBeforeSpawnCameraPosition 2 2020.200928/99.817955/1954.049561
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_the_Philippine_Sea\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.15/0.15/0.15
renderer.ambientColor 0.068/0.04/0.07
renderer.diffuseColor 0.4/0.38/0.25
renderer.specularColor .2/.2/.2
renderer.vertexFogEnable 1
renderer.fogColorVec 0.71/0.74/0.79
renderer.animatedMeshDiffuseFactor 0.75
renderer.animatedMeshAmbientColor 0.25/0.25/0.25
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942/levels/Battle_of_the_Philippine_Sea/texture
textureManager.alternativePath Texture/CoralSea
textureManager.alternativePath Texture/Pacific
textureManager.alternativePath Texture/IJNPacificFleet
textureManager.alternativePath Texture/USPacificFleet
shadow.shadowColor 0.550000
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 60
renderer.fogend 470
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 0Jap_Pilot
game.setKit 1 1 1Jap_Rifle_Assault
game.setKit 1 2 2Jap_Officer
game.setKit 1 3 3Jap_Medic
game.setKit 1 4 4Jap_Engineer
game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 0USMarine_Pilot
game.setKit 2 1 1USMarine_Close_Assault
game.setKit 2 2 2USMarine_M1_Assault
game.setKit 2 3 3USMarine_Medic
game.setKit 2 4 4USMarine_Engineer
game.setActiveCombatArea 0 0 4096 4096
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.35
water.scrollLayer1 0.005
water.scrollLayer2 0.005
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.2
water.tileLayer2 0.3
water.tileNormalmap 0.8
water.lightDirection 0.414324/0.557904/0.719082
water.color 0.7/0.85/0.8
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.35/0.425/0.4
water.waterAlphaDepth 1.5
water.waterShallowAlpha 0.75
run Sounds/Environment
run objects/objects
game.setBeforeSpawnCameraPosition 1 2020.200928/99.817955/1954.049561
game.setBeforeSpawnCameraPosition 2 2020.200928/99.817955/1954.049561