This page is under construction
Archives/bf1942/levels/Fall_Blau.rfa
bf1942/levels/Fall_Blau/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Fall_Blau\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.019608/0.019608/0.027451
renderer.diffuseColor 0.247059/0.200000/0.149020
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.925490/0.941177/0.964706
renderer.animatedMeshAmbientColor 0.15

textureManager.alternativePath Texture/Russia
textureManager.alternativePath Texture/German/WaffenFall

shadow.shadowColor 0.500000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 250
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 0German_AT_Haft
game.setKit 1 1 1German_Rifle_Assault
game.setKit 1 2 2German_Pilot
game.setKit 1 3 3German_Medic
game.setKit 1 4 4German_Eng_ggp40

game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 0Rus_Officer
game.setKit 2 1 1Rus_Rifle_Assault
game.setKit 2 2 2Rus_Pilot
game.setKit 2 3 3Rus_Medic
game.setKit 2 4 4Rus_Engineer


game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.600000/0.494118/0.400000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 504.000000/120.000000/660.000000
game.setBeforeSpawnCameraPosition 2 504.000000/120.000000/660.000000