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Archives/bf1942/levels/=F_R=Fight.rfa
bf1942/levels/=F_R=Fight/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = fun_racing\levels\=F_R=Fight\Textures\env_=F_R=Fight_04.dds
NegativeX = fun_racing\levels\=F_R=Fight\Textures\env_=F_R=Fight_02.dds
PositiveY = fun_racing\levels\=F_R=Fight\Textures\env_=F_R=Fight_05.dds
NegativeY = fun_racing\levels\=F_R=Fight\Textures\env_=F_R=Fight_06.dds
PositiveZ = fun_racing\levels\=F_R=Fight\Textures\env_=F_R=Fight_03.dds
NegativeZ = fun_racing\levels\=F_R=Fight\Textures\env_=F_R=Fight_01.dds