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Archives/bf1942/levels/=F_R=dangerous_canyon.rfa
bf1942/levels/=F_R=dangerous_canyon/StandardMesh/Junker_wreck_tail_M1.rs
subshader "Junker_wreck_tail_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
envmap true;
texture "texture/junker01_wrek";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
envmap true;
texture "texture/junker01_wrek";
}