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Archives/bf1942/levels/=F_R=dangerous_canyon.rfa
bf1942/levels/=F_R=dangerous_canyon/StandardMesh/Junker_wreck_wing_M1.rs
subshader "Junker_wreck_wing_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.5 0.5 0.5;
   materialSpecular 0.9 0.9 0.9;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/junker01_wrek";
}