This page is under construction
Archives/bf1942/levels/=F_R=Egersund.rfa
bf1942/levels/=F_R=Egersund/Objects/Mg42_Air/Objects.con
ObjectTemplate.create FireArms MG42_Air
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Vehicle_MG42_Info
ObjectTemplate.geometry MG42_m1
ObjectTemplate.aiTemplate MG42Air
ObjectTemplate.projectileTemplate MG42_Projectile
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.magSize 600
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 0.1
ObjectTemplate.recoilSpeed 50.0
ObjectTemplate.roundOfFire 12
ObjectTemplate.autoReload 1
ObjectTemplate.AmmoType 8
ObjectTemplate.setFireCameraShakeAnimationState FireMachineGunShake

Rem *** Deviation Begin *****

ObjectTemplate.velocity 1000
ObjectTemplate.setFireDev 0.2 0.25 0.05
ObjectTemplate.setMinDev 0.2


Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
objectTemplate.heatAddWhenFire 0.04
objectTemplate.coolDownPerSec 0.4
objectTemplate.timeDelayOnOverHeat 2

rem Looks good but doesn't work with the current IK
rem ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.00/-0.03/0.02 0/0/90
rem ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.0/0.09/0.15 0/-80/0
rem ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.10/-0.03/0.22 0/0/90
rem ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.10/-0.03/-0.22 0/0/-90

ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.04/-0.03/-0.07 0/80/90
ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.05/0.10/-0.18 0/-160/-20

ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.1/0.8
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_shell792mm
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.01/0.07/0.37
ObjectTemplate.setRotation 0/0/0

rem *** Sound Browning ***
ObjectTemplate.loadSoundScript Sounds/mg42.ssc