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Archives/bf1942/levels/=F_R=Egersund.rfa
bf1942/levels/=F_R=Egersund/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = fun_racing\levels\=F_R=Egersund\Textures\env_=F_R=Egersund_04.dds
NegativeX = fun_racing\levels\=F_R=Egersund\Textures\env_=F_R=Egersund_02.dds
PositiveY = fun_racing\levels\=F_R=Egersund\Textures\env_=F_R=Egersund_05.dds
NegativeY = fun_racing\levels\=F_R=Egersund\Textures\env_=F_R=Egersund_06.dds
PositiveZ = fun_racing\levels\=F_R=Egersund\Textures\env_=F_R=Egersund_03.dds
NegativeZ = fun_racing\levels\=F_R=Egersund\Textures\env_=F_R=Egersund_01.dds