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Archives/bf1942/levels/=F_R=Egersund.rfa
bf1942/levels/=F_R=Egersund/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = fun_racing\levels\=F_R=Egersund\Textures\env_=F_R=Egersund_04.dds NegativeX = fun_racing\levels\=F_R=Egersund\Textures\env_=F_R=Egersund_02.dds PositiveY = fun_racing\levels\=F_R=Egersund\Textures\env_=F_R=Egersund_05.dds NegativeY = fun_racing\levels\=F_R=Egersund\Textures\env_=F_R=Egersund_06.dds PositiveZ = fun_racing\levels\=F_R=Egersund\Textures\env_=F_R=Egersund_03.dds NegativeZ = fun_racing\levels\=F_R=Egersund\Textures\env_=F_R=Egersund_01.dds