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Archives/bf1942/levels/=F_R=Islands.rfa
bf1942/levels/=F_R=Islands/Conquest/ControlPointTemplates.con.backup
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways

ObjectTemplate.create ControlPoint allied_beach
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Allied_beach
ObjectTemplate.radius 6
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.onlyTakeableByTeam 2
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.areaValue 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
rem -----------------------------------------
rem --- axis_sea ---
rem -----------------------------------------
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

ObjectTemplate.create ControlPoint axis_sea
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName axis_sea
ObjectTemplate.radius 20
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.onlyTakeableByTeam 1
ObjectTemplate.geometry cpboj_m1
ObjectTemplate.areaValue 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/9.700000/-2.400000
rem -----------------------------------------
rem --- axis_crossroads ---
rem -----------------------------------------
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

ObjectTemplate.create ControlPoint axis_crossroads
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Axis_crossroads
ObjectTemplate.radius 9
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 7
ObjectTemplate.objectSpawnerId 7
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.onlyTakeableByTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.areaValue 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
rem -----------------------------------------
rem --- allied_sea ---
rem -----------------------------------------
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

ObjectTemplate.create ControlPoint allied_sea
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName allied_sea
ObjectTemplate.radius 20
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.onlyTakeableByTeam 2
ObjectTemplate.geometry cpboj_m1
ObjectTemplate.areaValue 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/9.700000/-2.400000
rem -----------------------------------------
rem --- axisbase ---
rem -----------------------------------------
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

ObjectTemplate.create ControlPoint axisbase
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Axis_Home_Base
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.areaValue 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
rem -----------------------------------------
rem --- alliedbase ---
rem -----------------------------------------
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

ObjectTemplate.create ControlPoint alliedbase
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Allied_Home_Base
ObjectTemplate.radius 5
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.areaValue 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
rem -----------------------------------------
rem --- axis_beach ---
rem -----------------------------------------
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

ObjectTemplate.create ControlPoint axis_beach
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Axis_beach
ObjectTemplate.radius 6
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.onlyTakeableByTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.areaValue 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
rem -----------------------------------------
rem --- allied_crossroads ---
rem -----------------------------------------
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

ObjectTemplate.create ControlPoint allied_crossroads
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Allied_crossroads
ObjectTemplate.radius 9
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 8
ObjectTemplate.objectSpawnerId 8
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.onlyTakeableByTeam 2
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.areaValue 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
rem -----------------------------------------
rem --- submarine_base ---
rem -----------------------------------------
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

ObjectTemplate.create ControlPoint submarine_base
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Submarine_base
ObjectTemplate.radius 2
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 9
ObjectTemplate.objectSpawnerId 9
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.areaValue 100
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
rem EndOfFile
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1