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Archives/bf1942/levels/Operation_Harvest.rfa
bf1942/levels/Operation_Harvest/Conquest/ControlPointTemplates.con
ObjectTemplate.create ControlPoint CP_64P_OH_ArmoredConvoy
ObjectTemplate.setControlPointName "Armored Convoy"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 10
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_MECFieldBase
ObjectTemplate.setControlPointName "MEC Field Base"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 20
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValueTeam1 20
ObjectTemplate.areaValueTeam2 20
ObjectTemplate.timeToGetControl 40
ObjectTemplate.timeToLoseControl 40
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_USStrikeOpsBase
ObjectTemplate.setControlPointName "US Strike Operations Base"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 10
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_LargeProduceFarm
ObjectTemplate.setControlPointName "Large Produce Farm"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 23
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValueTeam1 20
ObjectTemplate.areaValueTeam2 20
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_HilltopOverlook
ObjectTemplate.setControlPointName "Hilltop Overlook"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 20
ObjectTemplate.radiusOffset -8/0/-10
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.areaValueTeam1 20
ObjectTemplate.areaValueTeam2 20
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_CheckpointBarndoor
ObjectTemplate.setControlPointName "Checkpoint Barndoor"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 15
ObjectTemplate.radiusOffset 0/0/6
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.areaValueTeam1 20
ObjectTemplate.areaValueTeam2 20
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_MECScoutPost
ObjectTemplate.setControlPointName "MEC Scout Post"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 15
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 7
ObjectTemplate.objectSpawnerId 7
ObjectTemplate.areaValueTeam1 20
ObjectTemplate.areaValueTeam2 20
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_GrainElevator
ObjectTemplate.setControlPointName "Grain Elevator"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 17
ObjectTemplate.radiusOffset -9/0/5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 8
ObjectTemplate.objectSpawnerId 8
ObjectTemplate.areaValueTeam1 20
ObjectTemplate.areaValueTeam2 20
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_DairyFarm
ObjectTemplate.setControlPointName "Dairy Farm"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 19
ObjectTemplate.radiusOffset 3/-5/-8
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 9
ObjectTemplate.objectSpawnerId 9
ObjectTemplate.areaValueTeam1 20
ObjectTemplate.areaValueTeam2 20
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.setControlPointName "Armored Convoy"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 10
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_MECFieldBase
ObjectTemplate.setControlPointName "MEC Field Base"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 20
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValueTeam1 20
ObjectTemplate.areaValueTeam2 20
ObjectTemplate.timeToGetControl 40
ObjectTemplate.timeToLoseControl 40
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_USStrikeOpsBase
ObjectTemplate.setControlPointName "US Strike Operations Base"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 10
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_LargeProduceFarm
ObjectTemplate.setControlPointName "Large Produce Farm"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 23
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValueTeam1 20
ObjectTemplate.areaValueTeam2 20
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_HilltopOverlook
ObjectTemplate.setControlPointName "Hilltop Overlook"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 20
ObjectTemplate.radiusOffset -8/0/-10
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.areaValueTeam1 20
ObjectTemplate.areaValueTeam2 20
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_CheckpointBarndoor
ObjectTemplate.setControlPointName "Checkpoint Barndoor"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 15
ObjectTemplate.radiusOffset 0/0/6
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.areaValueTeam1 20
ObjectTemplate.areaValueTeam2 20
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_MECScoutPost
ObjectTemplate.setControlPointName "MEC Scout Post"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 15
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 7
ObjectTemplate.objectSpawnerId 7
ObjectTemplate.areaValueTeam1 20
ObjectTemplate.areaValueTeam2 20
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_GrainElevator
ObjectTemplate.setControlPointName "Grain Elevator"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 17
ObjectTemplate.radiusOffset -9/0/5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 8
ObjectTemplate.objectSpawnerId 8
ObjectTemplate.areaValueTeam1 20
ObjectTemplate.areaValueTeam2 20
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_64P_OH_DairyFarm
ObjectTemplate.setControlPointName "Dairy Farm"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 19
ObjectTemplate.radiusOffset 3/-5/-8
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 9
ObjectTemplate.objectSpawnerId 9
ObjectTemplate.areaValueTeam1 20
ObjectTemplate.areaValueTeam2 20
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1