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Archives/bf1942/levels/Operation_Harvest.rfa
bf1942/levels/Operation_Harvest/Init/SkyAndSun.con
TextureManager.mipmaps 0
GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file skydome
Sky.initSky
console.useRelativePaths 0
include Objects/Effects/LensFlares/Lenz.inc
ObjectTemplate.setFlareFadeAll 0.1
ObjectTemplate.setCoronaFadeAll 0.3
console.useRelativePaths 1
Object.create TSun
Object.setOcclusionQuadWidthHeight 5 5
Object.setName sun
Sky.setSun sun
sky.setRotAngle -40
sky.sunLightDirectionVec 0.209633/0.6289/-0.748691
sky.changeOfsSkyHeight 0
TextureManager.mipmaps 1
GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file skydome
Sky.initSky
console.useRelativePaths 0
include Objects/Effects/LensFlares/Lenz.inc
ObjectTemplate.setFlareFadeAll 0.1
ObjectTemplate.setCoronaFadeAll 0.3
console.useRelativePaths 1
Object.create TSun
Object.setOcclusionQuadWidthHeight 5 5
Object.setName sun
Sky.setSun sun
sky.setRotAngle -40
sky.sunLightDirectionVec 0.209633/0.6289/-0.748691
sky.changeOfsSkyHeight 0
TextureManager.mipmaps 1