This page is under construction
Archives/bf1942/levels/Operation_Harvest.rfa
bf1942/levels/Operation_Harvest/Init/Water.con
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/0
water.scrollDirection2 1/0
water.specularColor 0.780392/0.827451/0.823529
water.scrollLayer1 0.01
water.scrollLayer2 0.02
water.scrollNormalmap 0.008
water.specularStreakFactor 0.001
water.tileLayer1 0.8
water.tileLayer2 0.8
water.tileNormalmap 0.15
water.lightDirection 0.209633/0.6289/-0.748691
water.color 0.156863/0.2/0.2
water.deepColor 0.099/0.146/0.173
water.shallowColor 0.356863/0.4/0.4
water.waterAlphaDepth 1.5
water.waterShallowAlpha 0.5
water.waterColorDepth 12