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Archives/bf1942/levels/Operation_Harvest.rfa
bf1942/levels/Operation_Harvest/InitLogic.con
rem
rem *** Init Lighting and Fog ***
rem
renderer.vertexFogEnable 1
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.1
renderer.ambientColor 0.3/0.33/0.35
renderer.animatedMeshAmbientColor 0.3/0.33/0.35
renderer.specularColor 0.36/0.36/0.33
renderer.diffuseColor 0.28/0.27/0.19
renderer.fogColorVec 0.496/0.523/0.520
Game.viewDistance 500
renderer.fogstart 20
renderer.fogend 470
rem
rem *** Initialize Game Mode Specific System ***
rem
Var v_is_coop
Var v_mode
Var v_playmode
game.gameMode -> v_mode
game.gamePlayMode -> v_playmode
echo False -> v_is_coop
if v_mode == GMSingle
echo True -> v_is_coop
endIf
if v_playmode == GPM_COOP
echo True -> v_is_coop
endIf
rem
rem *** Begin loading game mode specific Terrain. If not Skirmish and is CTF or TDM, it will load alternate Terrain/Minimap with smaller combat area ***
rem *** All other game modes load standard Terrain with normal minimap. ***
rem
rem *** COOP or Singleplayer ***
if v_is_coop == True
run Init/Terrain
game.setActiveCombatArea 276 338 1480 1480
game.setBeforeSpawnCameraPosition 1 712/54/687
game.setBeforeSpawnCameraPosition 2 712/54/687
else
rem *** Conquest ***
if v_playMode == GPM_CQ
run Init/Terrain
game.setActiveCombatArea 276 338 1480 1480
game.setBeforeSpawnCameraPosition 1 712/54/687
game.setBeforeSpawnCameraPosition 2 712/54/687
else
rem *** Capture the Flag ***
if v_playMode == GPM_CTF
textureManager.addAlternativePath bf1942/levels/Operation_Harvest/Textures/CTF
run Init/Terrain_CTF
game.setActiveCombatArea 680 720 968 968
game.setBeforeSpawnCameraPosition 1 1296.6/54/1180.3
game.setBeforeSpawnCameraPosition 2 1296.6/54/1180.3
else
rem *** Team Death Match ***
if v_playMode == GPM_TDM
textureManager.addAlternativePath bf1942/levels/Operation_Harvest/Textures/TDM
run Init/Terrain_TDM
game.setActiveCombatArea 680 720 968 968
game.setBeforeSpawnCameraPosition 1 1296.6/54/1180.3
game.setBeforeSpawnCameraPosition 2 1296.6/54/1180.3
else
rem *** Default if somehow fails to read any gamemode at all ***
run Init/Terrain
game.setActiveCombatArea 276 338 1480 1480
game.setBeforeSpawnCameraPosition 1 712/54/687
game.setBeforeSpawnCameraPosition 2 712/54/687
endIf
rem
rem *** Common Terrain Code used by all game modes. ***
rem
Console.worldSize 2048
Terrain.ShadowAmbient 123/131/136
Terrain.ShadowBorderFadeTime 0.0025
Terrain.ShadowSamplingCullY 4
Shadow.shadowColor 0.2/0.23/0.25
rem *** Init Lighting and Fog ***
rem
renderer.vertexFogEnable 1
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.1
renderer.ambientColor 0.3/0.33/0.35
renderer.animatedMeshAmbientColor 0.3/0.33/0.35
renderer.specularColor 0.36/0.36/0.33
renderer.diffuseColor 0.28/0.27/0.19
renderer.fogColorVec 0.496/0.523/0.520
Game.viewDistance 500
renderer.fogstart 20
renderer.fogend 470
rem
rem *** Initialize Game Mode Specific System ***
rem
Var v_is_coop
Var v_mode
Var v_playmode
game.gameMode -> v_mode
game.gamePlayMode -> v_playmode
echo False -> v_is_coop
if v_mode == GMSingle
echo True -> v_is_coop
endIf
if v_playmode == GPM_COOP
echo True -> v_is_coop
endIf
rem
rem *** Begin loading game mode specific Terrain. If not Skirmish and is CTF or TDM, it will load alternate Terrain/Minimap with smaller combat area ***
rem *** All other game modes load standard Terrain with normal minimap. ***
rem
rem *** COOP or Singleplayer ***
if v_is_coop == True
run Init/Terrain
game.setActiveCombatArea 276 338 1480 1480
game.setBeforeSpawnCameraPosition 1 712/54/687
game.setBeforeSpawnCameraPosition 2 712/54/687
else
rem *** Conquest ***
if v_playMode == GPM_CQ
run Init/Terrain
game.setActiveCombatArea 276 338 1480 1480
game.setBeforeSpawnCameraPosition 1 712/54/687
game.setBeforeSpawnCameraPosition 2 712/54/687
else
rem *** Capture the Flag ***
if v_playMode == GPM_CTF
textureManager.addAlternativePath bf1942/levels/Operation_Harvest/Textures/CTF
run Init/Terrain_CTF
game.setActiveCombatArea 680 720 968 968
game.setBeforeSpawnCameraPosition 1 1296.6/54/1180.3
game.setBeforeSpawnCameraPosition 2 1296.6/54/1180.3
else
rem *** Team Death Match ***
if v_playMode == GPM_TDM
textureManager.addAlternativePath bf1942/levels/Operation_Harvest/Textures/TDM
run Init/Terrain_TDM
game.setActiveCombatArea 680 720 968 968
game.setBeforeSpawnCameraPosition 1 1296.6/54/1180.3
game.setBeforeSpawnCameraPosition 2 1296.6/54/1180.3
else
rem *** Default if somehow fails to read any gamemode at all ***
run Init/Terrain
game.setActiveCombatArea 276 338 1480 1480
game.setBeforeSpawnCameraPosition 1 712/54/687
game.setBeforeSpawnCameraPosition 2 712/54/687
endIf
rem
rem *** Common Terrain Code used by all game modes. ***
rem
Console.worldSize 2048
Terrain.ShadowAmbient 123/131/136
Terrain.ShadowBorderFadeTime 0.0025
Terrain.ShadowSamplingCullY 4
Shadow.shadowColor 0.2/0.23/0.25