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Archives/bf1942/levels/Operation_Harvest.rfa
bf1942/levels/Operation_Harvest/TDM/ControlPointTemplates.con
ObjectTemplate.create ControlPoint CP_16P_OH_DairyFarm
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Dairy Farm"
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 19
ObjectTemplate.team 0
rem ObjectTemplate.radiusOffset 2/-5/-8
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValueTeam1 34
ObjectTemplate.areaValueTeam2 34
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_16P_USForwardPost
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "US Forward Post"
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 15
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValueTeam1 34
ObjectTemplate.areaValueTeam2 34
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_16P_OH_GrainElevator
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Grain Elevator"
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 17
ObjectTemplate.team 0
rem ObjectTemplate.radiusOffset -11/0/4
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValueTeam1 34
ObjectTemplate.areaValueTeam2 34
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_16P_OH_MECFieldBase
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "MEC Field Base"
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 15
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_16P_OH_CheckpointBarndoor
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Checkpoint Barndoor"
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 15
rem ObjectTemplate.radiusOffset 0/0/5
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.areaValueTeam1 34
ObjectTemplate.areaValueTeam2 34
ObjectTemplate.timeToGetControl 40
ObjectTemplate.timeToLoseControl 40
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.unableToChangeTeam 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Dairy Farm"
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 19
ObjectTemplate.team 0
rem ObjectTemplate.radiusOffset 2/-5/-8
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValueTeam1 34
ObjectTemplate.areaValueTeam2 34
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_16P_USForwardPost
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "US Forward Post"
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 15
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValueTeam1 34
ObjectTemplate.areaValueTeam2 34
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_16P_OH_GrainElevator
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Grain Elevator"
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 17
ObjectTemplate.team 0
rem ObjectTemplate.radiusOffset -11/0/4
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValueTeam1 34
ObjectTemplate.areaValueTeam2 34
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_16P_OH_MECFieldBase
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "MEC Field Base"
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 15
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CP_16P_OH_CheckpointBarndoor
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Checkpoint Barndoor"
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 15
rem ObjectTemplate.radiusOffset 0/0/5
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.areaValueTeam1 34
ObjectTemplate.areaValueTeam2 34
ObjectTemplate.timeToGetControl 40
ObjectTemplate.timeToLoseControl 40
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.unableToChangeTeam 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_mec_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1