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Archives/bf1942/levels/Battle of Foy/Battle_of_Foy.rfa
bf1942/levels/Battle_of_Foy/AI.con
if v_arg1 == host

rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 1024 1024
aiSettings.setViewDistance 200
aiSettings.setInformationGridDimension 32

rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2

rem aiSettings.lodEnable 1

rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20

rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64

rem *** Create Strategic AI ***
ai.createSAI

rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3

rem *** Enabled or disabled bot debug stats here ***
ai.saiEnable 1
game.showAIstats 0
ai.showBotStats 0

endIf

run AIPathFinding.con v_arg1
run ai/StrategicAreas.con v_arg1
run ai/Conditions.con v_arg1
run ai/Prerequisites.con v_arg1
run ai/Strategies.con v_arg1


rem *** Add strategies ***
if v_arg1 == host

ai.addSAIStrategy 1 AxisAttack
ai.addSAIStrategy 2 AlliedAttack

endIf