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Archives/bf1942/levels/Battle of Foy/Battle_of_Foy.rfa
bf1942/levels/Battle_of_Foy/AIPathFinding.con
if v_arg1 == host

rem *** Pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1

rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***

rem *** Set number of AStar resources ***
rem ai.numAStarResources 12

rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel


rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
rem ai.setMapSpawnPoints 0 243/455
ai.setSmoothing 0 20
rem 243/455, 243/455, 441/547, 441/547

rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
rem ai.setMapSpawnPoints 1 308/288
ai.setSmoothing 1 10
rem 308/288, 568/264, 481/437, 476/444, 468/436, 574/264, 558/269, 424/542, 418/531, 425/520, 602/508, 583/532, 610/530, 501/675, 505/664, 500/665, 345/319, 328/300, 297/312, 452/546, 311/310, 616/510, 232/451, 249/443, 239/444

beginrem
rem *** Amphibius ***
ai.addSearchMap Amphibius4 0 1000 30 4.0 0.3 2.5 0
ai.addSearchType Amphibius 4 0
ai.setMapSpawnPoints 4 0/0
ai.setSmoothing 4 20
ai.setWaterCutOffDepth 1
endrem

rem *** Load maps ***
ai.loadMaps



endIf