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Archives/bf1942/levels/Battle of Foy/Battle_of_Foy.rfa
bf1942/levels/Battle_of_Foy/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_Foy\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.109804/0.109804/0.109804
renderer.diffuseColor 0.349020/0.294118/0.2
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.75/0.738/0.726
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture/Europe

shadow.shadowColor 0.55
Game.setViewDistance 200
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 120

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 0German_Sniper
game.setKit 1 1 1German_Rifle_Assault
game.setKit 1 2 2German_StG44_Assault
game.setKit 1 3 3German_Officer1
game.setKit 1 4 4German_Engineer3
game.setKit 1 5 5German_MG42_Support
game.setTeamSkin 2 USSoldier
game.setKit 2 0 0US_Sniper
game.setKit 2 1 1US_Close_Assault
game.setKit 2 2 2US_M1_Assault
game.setKit 2 3 3US_Officer
game.setKit 2 4 4US_Engineer
game.setKit 2 5 5US_50cal_Support

game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/-0.5
water.scrollDirection2 1/0.5
water.specularColor 0.65/0.55/0.4
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 1/1/1
water.deepColor 1/1/1
water.waterAlphaDepth 0
water.waterShallowAlpha 0.5

game.setBeforeSpawnCameraPosition 1 480/82/275
game.setBeforeSpawnCameraPosition 2 480/82/275