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Archives/bf1942/levels/Midnight_Sun.rfa
bf1942/levels/Midnight_Sun/Conquest/ControlPointTemplates.con
ObjectTemplate.create ControlPoint CP_64p_Ms_OilPort
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Oil Port"
ObjectTemplate.team 0
ObjectTemplate.radius 20
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ------------------------------------------
ObjectTemplate.geometry flagpole_m1
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1


ObjectTemplate.create ControlPoint CP_64p_Ms_RadioTower
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Radio Tower"
ObjectTemplate.team 0
ObjectTemplate.radius 15
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ------------------------------------------
ObjectTemplate.geometry flagpole_m1
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1


ObjectTemplate.create ControlPoint CP_64p_Ms_RverAirbase
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "River Airbase"
ObjectTemplate.radius 20
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ------------------------------------------
ObjectTemplate.geometry flagpole_m1
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1


ObjectTemplate.create ControlPoint CP_64p_Ms_Valdez
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Valdez
ObjectTemplate.radius 10
ObjectTemplate.radiusOffset 0/0/2
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ------------------------------------------
ObjectTemplate.geometry flagpole_m1
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1


ObjectTemplate.create ControlPoint CP_64p_Ms_SandPit
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Construction Office"
ObjectTemplate.radius 17
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ------------------------------------------
ObjectTemplate.geometry flagpole_m1
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1


ObjectTemplate.create ControlPoint CP_64p_Ms_PipelineValve
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Pipeline Valve"
ObjectTemplate.radius 20
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ------------------------------------------
ObjectTemplate.geometry flagpole_m1
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1


ObjectTemplate.create ControlPoint CP_64p_Ms_PumpingStation
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Pumping Station"
ObjectTemplate.radius 20
ObjectTemplate.radiusOffset 0/-17.5/0
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 7
ObjectTemplate.objectSpawnerId 7
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/0.45/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1

ObjectTemplate.create ControlPoint CP_64p_Ms_SalmonPass
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Salman Pass"
ObjectTemplate.radius 20
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 8
ObjectTemplate.objectSpawnerId 8
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ------------------------------------------
ObjectTemplate.geometry flagpole_m1
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1