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Archives/bf1942/levels/Midnight_Sun.rfa
bf1942/levels/Midnight_Sun/Init/Water.con
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.797/0.695/0.398
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.0005
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection -0.722505/0.348215/-0.597271
water.color 0.211/0.191/0.148
water.deepColor 0.082/0.117/0.164
water.shallowColor 0.098/0.117/0.199
water.waterAlphaDepth 1.5
water.waterShallowAlpha 0.5
water.waterColorDepth 12
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.797/0.695/0.398
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.0005
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection -0.722505/0.348215/-0.597271
water.color 0.211/0.191/0.148
water.deepColor 0.082/0.117/0.164
water.shallowColor 0.098/0.117/0.199
water.waterAlphaDepth 1.5
water.waterShallowAlpha 0.5
water.waterColorDepth 12