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Archives/bf1942/levels/Strike_at_Karkand.rfa
Bf1942/levels/Strike_at_Karkand/Singleplayer/ControlPointTemplates.con
ObjectTemplate.create ControlPoint CPNAME_SK_64_gasstation
ObjectTemplate.setControlPointName "Gas Station"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.radius 10
ObjectTemplate.team 2
ObjectTemplate.timeToGetControl 0
ObjectTemplate.timeToLoseControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_MEC_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1

ObjectTemplate.create ControlPoint CPNAME_SK_64_hotel
ObjectTemplate.setControlPointName "Hotel"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.areaValueTeam1 15
ObjectTemplate.areaValueTeam2 15
ObjectTemplate.timeToGetControl 25
ObjectTemplate.timeToLoseControl 15
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_MEC_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1

ObjectTemplate.create ControlPoint CPNAME_SK_64_square
ObjectTemplate.setControlPointName "Square"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.radius 10
ObjectTemplate.team 1
ObjectTemplate.areaValueTeam1 15
ObjectTemplate.areaValueTeam2 15
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_MEC_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1

ObjectTemplate.create ControlPoint CPNAME_SK_64_trainaccident
ObjectTemplate.setControlPointName "Train Accident"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.radius 6
ObjectTemplate.team 1
ObjectTemplate.areaValueTeam1 15
ObjectTemplate.areaValueTeam2 15
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_MEC_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1

ObjectTemplate.create ControlPoint CPNAME_SK_64_gatehouse
ObjectTemplate.setControlPointName "Gatehouse"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.radius 10
ObjectTemplate.team 1
ObjectTemplate.areaValueTeam1 15
ObjectTemplate.areaValueTeam2 15
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_MEC_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1

ObjectTemplate.create ControlPoint CPNAME_SK_64_cementfactory
ObjectTemplate.setControlPointName "Cement Factory"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.radius 9
ObjectTemplate.team 1
ObjectTemplate.areaValueTeam1 15
ObjectTemplate.areaValueTeam2 15
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_MEC_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1

ObjectTemplate.create ControlPoint CPNAME_SK_64_factory
ObjectTemplate.setControlPointName "Factory"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.spawnGroupId 7
ObjectTemplate.objectSpawnerId 7
ObjectTemplate.radius 10
ObjectTemplate.team 1
ObjectTemplate.areaValueTeam1 0
ObjectTemplate.areaValueTeam2 0
ObjectTemplate.timeToGetControl 40
ObjectTemplate.timeToLoseControl 40
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_MEC_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1

ObjectTemplate.create ControlPoint CPNAME_SK_64_warehouse
ObjectTemplate.setControlPointName "Warehouse"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.spawnGroupId 8
ObjectTemplate.objectSpawnerId 8
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.areaValueTeam1 15
ObjectTemplate.areaValueTeam2 15
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_MEC_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1

ObjectTemplate.create ControlPoint CPNAME_SK_64_suburb
ObjectTemplate.setControlPointName "Suburb"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.spawnGroupId 9
ObjectTemplate.objectSpawnerId 9
ObjectTemplate.radius 10
ObjectTemplate.team 1
ObjectTemplate.areaValueTeam1 14
ObjectTemplate.areaValueTeam2 14
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_MEC_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1