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Archives/bf1942/levels/Operation_Road_Rage.rfa
bf1942/levels/Operation_Road_Rage/Init/SkyAndSun.con
TextureManager.mipmaps 0

GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file skydome

Sky.initSky

rem
rem *** Cloud Geometry is always defined after the initSky command! ***
rem

GeometryTemplate.create StandardMesh Cloud
GeometryTemplate.file cloud

Sky.addCloud
Cloud.setName Cloud0
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 4
Cloud.setSpeed 0.01 0.001
Cloud.setHeight 256

Sky.addCloud
Cloud.setName Cloud1
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 2
Cloud.setSpeed 0.0075 -0.0075
Cloud.setHeight 368

Sky.setCloudFog 0.691/0.719/0.805

console.useRelativePaths 0

include Objects/Effects/LensFlares/Lenz.inc

ObjectTemplate.setFlareFadeAll 0.1
ObjectTemplate.setCoronaFadeAll 0.3

console.useRelativePaths 1

Object.create TSun
Object.setOcclusionQuadWidthHeight 5 5
Object.setName sun
Object.isInGrid 1


Sky.setSun sun
sky.setRotAngle -83
sky.sunLightDirectionVec -0.681604/0.551297/0.481132
sky.changeOfsSkyHeight 0

TextureManager.mipmaps 1