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Archives/bf1942/levels/Operation_Road_Rage.rfa
bf1942/levels/Operation_Road_Rage/InitLogic.con
rem
rem *** Init Lighting and Fog ***
rem

renderer.vertexFogEnable 1
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.1
renderer.ambientColor 0.12
renderer.animatedMeshAmbientColor 0.327
renderer.specularColor 0.73/0.73/0.66
renderer.diffuseColor 0.221/0.198/0.213
renderer.fogColorVec 0.730/0.742/0.727

Game.viewDistance 450

renderer.fogstart 75
renderer.fogend 400


rem
rem *** Initialize Game Mode Specific System ***
rem

Var v_is_coop
Var v_mode
Var v_playmode

game.gameMode -> v_mode
game.gamePlayMode -> v_playmode

echo False -> v_is_coop

if v_mode == GMSingle
echo True -> v_is_coop
endIf

if v_playmode == GPM_COOP
echo True -> v_is_coop
endIf

rem
rem *** Begin loading game mode specific Terrain. If not Skirmish and is CTF or TDM, it will load alternate Terrain/Minimap with smaller combat area ***
rem *** All other game modes load standard Terrain with normal minimap. ***
rem


rem *** COOP or Singleplayer ***
if v_is_coop == True

run Init/Terrain

game.setBeforeSpawnCameraPosition 1 993.33/90/970
game.setBeforeSpawnCameraPosition 2 993.33/90/970

else

rem *** Conquest ***
if v_playMode == GPM_CQ

run Init/Terrain

game.setBeforeSpawnCameraPosition 1 993.33/90/970
game.setBeforeSpawnCameraPosition 2 993.33/90/970

else

rem *** Capture the Flag ***
if v_playMode == GPM_CTF

textureManager.addAlternativePath bf1942/levels/Operation_Road_Rage/Textures/CTF

Game.setActiveCombatArea 492 100 1024 1024

run Init/Terrain_CTF

game.setBeforeSpawnCameraPosition 1 1005.35/57.01/895.73
game.setBeforeSpawnCameraPosition 2 1005.35/57.01/895.73

else

rem *** Team Death Match ***
if v_playMode == GPM_TDM

textureManager.addAlternativePath bf1942/levels/Operation_Road_Rage/Textures/TDM

Game.setActiveCombatArea 618 534 918 918

run Init/Terrain_TDM

game.setBeforeSpawnCameraPosition 1 998.46/55.09/961.5
game.setBeforeSpawnCameraPosition 2 998.46/55.09/961.5

else

rem *** Default if somehow fails to read any gamemode at all ***

run Init/Terrain

game.setBeforeSpawnCameraPosition 1 993.33/90/970
game.setBeforeSpawnCameraPosition 2 993.33/90/970

endIf

rem
rem *** Common Terrain Code used by all game modes. ***
rem

Console.worldSize 2048

Terrain.ShadowAmbient 85/105/108
Terrain.ShadowBorderFadeTime 0.0025
Terrain.ShadowSamplingCullY 4

Shadow.shadowColor 0.348/0.434/0.449