This page is under construction
Archives/bf1942/levels/Dalian_Plant.rfa
bf1942/levels/Dalian_Plant/Conquest/ControlPointTemplates.con
ObjectTemplate.create ControlPoint CPNAME_DP_64_reactors
ObjectTemplate.setControlPointName "Reactor Towers"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 10
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CPNAME_DP_64_airfield
ObjectTemplate.setControlPointName "Airfield"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 10
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CPNAME_DP_64_warehouse
ObjectTemplate.setControlPointName "Warehouse"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 20
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CPNAME_DP_64_maintenancebuilding
ObjectTemplate.setControlPointName "Maintenance Buildings"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 10
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CPNAME_DP_64_uscarrier
ObjectTemplate.setControlPointName "US Carrier"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 10
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CPNAME_DP_64_northdocks
ObjectTemplate.setControlPointName "North Docks"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 22
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CPNAME_DP_64_southdocks
ObjectTemplate.setControlPointName "South Docks
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 24
ObjectTemplate.spawnGroupId 7
ObjectTemplate.objectSpawnerId 7
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CPNAME_DP_64_mainentrance
ObjectTemplate.setControlPointName "Main Entrance"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 20
ObjectTemplate.spawnGroupId 8
ObjectTemplate.objectSpawnerId 8
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.setControlPointName "Reactor Towers"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 10
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CPNAME_DP_64_airfield
ObjectTemplate.setControlPointName "Airfield"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 10
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CPNAME_DP_64_warehouse
ObjectTemplate.setControlPointName "Warehouse"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 20
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CPNAME_DP_64_maintenancebuilding
ObjectTemplate.setControlPointName "Maintenance Buildings"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 10
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CPNAME_DP_64_uscarrier
ObjectTemplate.setControlPointName "US Carrier"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 10
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CPNAME_DP_64_northdocks
ObjectTemplate.setControlPointName "North Docks"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 22
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CPNAME_DP_64_southdocks
ObjectTemplate.setControlPointName "South Docks
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 24
ObjectTemplate.spawnGroupId 7
ObjectTemplate.objectSpawnerId 7
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1
ObjectTemplate.create ControlPoint CPNAME_DP_64_mainentrance
ObjectTemplate.setControlPointName "Main Entrance"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 20
ObjectTemplate.spawnGroupId 8
ObjectTemplate.objectSpawnerId 8
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1