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Archives/bf1942/levels/Dalian_Plant.rfa
bf1942/levels/Dalian_Plant/InitLogic.con
rem
rem *** Init Lighting and Fog ***
rem
renderer.vertexFogEnable 1
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.1
renderer.ambientColor 0.25/0.3/0.36
renderer.animatedMeshAmbientColor 0.25/0.3/0.36
renderer.specularColor 0.95/0.95/0.95
renderer.diffuseColor 0.44/0.34/0.24
renderer.fogColorVec 0.691/0.723/0.770
Game.viewDistance 610
renderer.fogstart 0
renderer.fogend 610
rem
rem *** Initialize Game Mode Specific System ***
rem
Var v_is_coop
Var v_mode
Var v_playmode
game.gameMode -> v_mode
game.gamePlayMode -> v_playmode
echo False -> v_is_coop
if v_mode == GMSingle
echo True -> v_is_coop
endIf
if v_playmode == GPM_COOP
echo True -> v_is_coop
endIf
rem
rem *** Begin loading game mode specific Terrain. If not Skirmish and is CTF or TDM, it will load alternate Terrain/Minimap with smaller combat area ***
rem *** All other game modes load standard Terrain with normal minimap. ***
rem
rem *** COOP or Singleplayer ***
if v_is_coop == True
run Init/Terrain
game.setActiveCombatArea 32 24 2000 2000
game.setBeforeSpawnCameraPosition 1 974/185/739
game.setBeforeSpawnCameraPosition 2 974/185/739
else
rem *** Conquest ***
if v_playMode == GPM_CQ
run Init/Terrain
game.setActiveCombatArea 32 24 2000 2000
game.setBeforeSpawnCameraPosition 1 974/185/739
game.setBeforeSpawnCameraPosition 2 974/185/739
else
rem *** Capture the Flag ***
if v_playMode == GPM_CTF
textureManager.addAlternativePath bf1942/levels/Dalian_Plant/Textures/CTF
run Init/Terrain_CTF
game.setActiveCombatArea 536 480 980 980
game.setBeforeSpawnCameraPosition 1 974/185/739
game.setBeforeSpawnCameraPosition 2 974/185/739
else
rem *** Team Death Match ***
if v_playMode == GPM_TDM
textureManager.addAlternativePath bf1942/levels/Dalian_Plant/Textures/TDM
run Init/Terrain_TDM
game.setActiveCombatArea 536 480 980 980
game.setBeforeSpawnCameraPosition 1 974/185/739
game.setBeforeSpawnCameraPosition 2 974/185/739
else
rem *** Default if somehow fails to read any gamemode at all ***
run Init/Terrain
game.setActiveCombatArea 32 24 2000 2000
game.setBeforeSpawnCameraPosition 1 974/185/739
game.setBeforeSpawnCameraPosition 2 974/185/739
endIf
rem
rem *** Common Terrain Code used by all game modes. ***
rem
Console.worldSize 2048
Terrain.ShadowAmbient 80/93/108
Terrain.ShadowBorderFadeTime 0.0025
Terrain.ShadowSamplingCullY 10
Shadow.shadowColor 0.15/0.2/0.26
rem *** Init Lighting and Fog ***
rem
renderer.vertexFogEnable 1
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.1
renderer.ambientColor 0.25/0.3/0.36
renderer.animatedMeshAmbientColor 0.25/0.3/0.36
renderer.specularColor 0.95/0.95/0.95
renderer.diffuseColor 0.44/0.34/0.24
renderer.fogColorVec 0.691/0.723/0.770
Game.viewDistance 610
renderer.fogstart 0
renderer.fogend 610
rem
rem *** Initialize Game Mode Specific System ***
rem
Var v_is_coop
Var v_mode
Var v_playmode
game.gameMode -> v_mode
game.gamePlayMode -> v_playmode
echo False -> v_is_coop
if v_mode == GMSingle
echo True -> v_is_coop
endIf
if v_playmode == GPM_COOP
echo True -> v_is_coop
endIf
rem
rem *** Begin loading game mode specific Terrain. If not Skirmish and is CTF or TDM, it will load alternate Terrain/Minimap with smaller combat area ***
rem *** All other game modes load standard Terrain with normal minimap. ***
rem
rem *** COOP or Singleplayer ***
if v_is_coop == True
run Init/Terrain
game.setActiveCombatArea 32 24 2000 2000
game.setBeforeSpawnCameraPosition 1 974/185/739
game.setBeforeSpawnCameraPosition 2 974/185/739
else
rem *** Conquest ***
if v_playMode == GPM_CQ
run Init/Terrain
game.setActiveCombatArea 32 24 2000 2000
game.setBeforeSpawnCameraPosition 1 974/185/739
game.setBeforeSpawnCameraPosition 2 974/185/739
else
rem *** Capture the Flag ***
if v_playMode == GPM_CTF
textureManager.addAlternativePath bf1942/levels/Dalian_Plant/Textures/CTF
run Init/Terrain_CTF
game.setActiveCombatArea 536 480 980 980
game.setBeforeSpawnCameraPosition 1 974/185/739
game.setBeforeSpawnCameraPosition 2 974/185/739
else
rem *** Team Death Match ***
if v_playMode == GPM_TDM
textureManager.addAlternativePath bf1942/levels/Dalian_Plant/Textures/TDM
run Init/Terrain_TDM
game.setActiveCombatArea 536 480 980 980
game.setBeforeSpawnCameraPosition 1 974/185/739
game.setBeforeSpawnCameraPosition 2 974/185/739
else
rem *** Default if somehow fails to read any gamemode at all ***
run Init/Terrain
game.setActiveCombatArea 32 24 2000 2000
game.setBeforeSpawnCameraPosition 1 974/185/739
game.setBeforeSpawnCameraPosition 2 974/185/739
endIf
rem
rem *** Common Terrain Code used by all game modes. ***
rem
Console.worldSize 2048
Terrain.ShadowAmbient 80/93/108
Terrain.ShadowBorderFadeTime 0.0025
Terrain.ShadowSamplingCullY 10
Shadow.shadowColor 0.15/0.2/0.26