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Archives/bf1942/levels/Dalian_Plant.rfa
bf1942/levels/Dalian_Plant/TDM/ControlPointTemplates.con
ObjectTemplate.create ControlPoint CPNAME_DP_16_powerplant
ObjectTemplate.setControlPointName "Power Plant"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 15
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValueTeam1 35
ObjectTemplate.areaValueTeam2 35
ObjectTemplate.timeToGetControl 40
ObjectTemplate.timeToLoseControl 40
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1

ObjectTemplate.create ControlPoint CPNAME_DP_16_constructionsite
ObjectTemplate.setControlPointName "Construction Site"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 10
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValueTeam1 35
ObjectTemplate.areaValueTeam2 35
ObjectTemplate.timeToGetControl 40
ObjectTemplate.timeToLoseControl 40
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1

ObjectTemplate.create ControlPoint CPNAME_DP_16_reactors
ObjectTemplate.setControlPointName "Reactor Towers"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 10
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValueTeam1 35
ObjectTemplate.areaValueTeam2 35
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1

ObjectTemplate.create ControlPoint CPNAME_DP_16_mainentrance
ObjectTemplate.setControlPointName "Main Entrance"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.radius 20
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValueTeam1 35
ObjectTemplate.areaValueTeam2 35
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenNotClose 0
rem ------------------------------------------
ObjectTemplate.addTemplate AnimatedBF2Flag
ObjectTemplate.setPosition 0/5.96/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_ch_m1
ObjectTemplate.setTeamGeometry 2 flag_usBF2_m1