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Archives/bf1942/levels/GC_Judicator_Push.rfa
bf1942/levels/GC_Judicator_Push/StandardMesh/jud_destr_Door.rs
subshader "jud_destr_Door_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.243137 0.258824 0.505882;
texture "texture/buildings/judicator/jud_door01";
}
subshader "jud_destr_Door_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.8;
texture "texture/buildings/hoth/glow_ID_4";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.243137 0.258824 0.505882;
texture "texture/buildings/judicator/jud_door01";
}
subshader "jud_destr_Door_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.8;
texture "texture/buildings/hoth/glow_ID_4";
}