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Archives/bf1942/levels/GC_Judicator_Push.rfa
bf1942/levels/GC_Judicator_Push/objects/ambient_jud_e5Flag/Objects.con
ObjectTemplate.create PlayerControlObject ambient_jud_e5Flag
ObjectTemplate.setNetworkableInfo ambient_jud_e5FlagBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1
ObjectTemplate.maxhitpoints 1
ObjectTemplate.criticalDamage 1
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.material 810
ObjectTemplate.addArmorEffect 1 e_ambient_jud_e5Flag 0/0/0
ObjectTemplate.timetoliveafterdeath 99999
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/0 0/0/0
ObjectTemplate.setVehicleIconPos 45/76
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_noshow_16x16.dds"
rem *** ambient_jud_e5Flag ***
ObjectTemplate.create EffectBundle e_ambient_jud_e5Flag
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.loadSoundScript Sounds/ambient_jud_e5Flag.ssc
ObjectTemplate.setNetworkableInfo ambient_jud_e5FlagBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1
ObjectTemplate.maxhitpoints 1
ObjectTemplate.criticalDamage 1
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.material 810
ObjectTemplate.addArmorEffect 1 e_ambient_jud_e5Flag 0/0/0
ObjectTemplate.timetoliveafterdeath 99999
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/0 0/0/0
ObjectTemplate.setVehicleIconPos 45/76
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_noshow_16x16.dds"
rem *** ambient_jud_e5Flag ***
ObjectTemplate.create EffectBundle e_ambient_jud_e5Flag
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.loadSoundScript Sounds/ambient_jud_e5Flag.ssc