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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\tobruk\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.7/0.6/0.45
renderer.globalAmbientColor .2/.2/.2
renderer.globalLodPercent 1
renderer.ambientColor .12/.1/.08
renderer.diffuseColor .55/.52/0.38
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/Africa
textureManager.alternativePath ../../bf1942/levels/DC_DustBowl/texture
textureManager.alternativePath bf1942/levels/DC_DustBowl/Textures/
shadow.shadowColor 0.550000

Game.setViewDistance 800
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 800

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 US_Sniper_hvy
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT2
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support
game.setKit 1 5 Iraq_SpecOps

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper_hvy
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT2
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support
game.setKit 2 5 US_SpecOps
game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

run Sounds/Environment
run Sound
run animations

run objects/objects
run objects

game.setBeforeSpawnCameraPosition 1 1024/90/1024
game.setBeforeSpawnCameraPosition 2 1024/90/1024