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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/BF2/Vehicles/Jep_Paratrooper/jep_paratrooper_m1.rs
subshader "jep_paratrooper_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/BF2/Vehicles/Jep_Paratrooper/jep_paratrooper_c";
}
subshader "jep_paratrooper_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/BF2/Vehicles/meckit_desert_c";
}
subshader "jep_paratrooper_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/BF2/Vehicles/Jep_Paratrooper/jep_paratrooper_c";
}
subshader "jep_paratrooper_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
transparent true;
twosided true;
texture "texture/BF2/Vehicles/Jep_Paratrooper/jep_paratrooper_grill";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/BF2/Vehicles/Jep_Paratrooper/jep_paratrooper_c";
}
subshader "jep_paratrooper_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/BF2/Vehicles/meckit_desert_c";
}
subshader "jep_paratrooper_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/BF2/Vehicles/Jep_Paratrooper/jep_paratrooper_c";
}
subshader "jep_paratrooper_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
transparent true;
twosided true;
texture "texture/BF2/Vehicles/Jep_Paratrooper/jep_paratrooper_grill";
}