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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/DC_Extended/AH1/glass.rs
subshader "glass_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
envmap true;
texture "texture/DesertCombat/SU-25/SU-25_Glass";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
envmap true;
texture "texture/DesertCombat/SU-25/SU-25_Glass";
}