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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/DC_Extended/AmmoBox/AmmoBox.rs
subshader "NewAmmoBox_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture\DC_Extended\AmmoBox\NewammoBox";
}
subshader "NewAmmoBox_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture\DC_Extended\AmmoBox\NewammoBox3";
}
subshader "NewAmmoBox_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture\DC_Extended\AmmoBox\NewammoBox2";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture\DC_Extended\AmmoBox\NewammoBox";
}
subshader "NewAmmoBox_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture\DC_Extended\AmmoBox\NewammoBox3";
}
subshader "NewAmmoBox_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture\DC_Extended\AmmoBox\NewammoBox2";
}