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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/DC_Extended/DCX_Mi24SE/DCX_mi24SE_rckttray.rs
subshader "mi24d_rckttray_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   envmap true;
   twosided true;
   texture "texture/DC_Extended/DCX_Mi24SE/DCX_Mi24SE";
}