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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/DC_Extended/Mi28/mi28_Prop_blur.rs
subshader "mi28_Prop_blur_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
depthwrite false;
twosided true;
texture "texture/mi28/mi28_Rotor_Blur";
}
subshader "mi28_Prop_blur_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
texture "texture/mi28/mi28stuffalpha";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
depthwrite false;
twosided true;
texture "texture/mi28/mi28_Rotor_Blur";
}
subshader "mi28_Prop_blur_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
texture "texture/mi28/mi28stuffalpha";
}