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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/DC_Extended/Mi28/mi28_Prop_blur.rs
subshader "mi28_Prop_blur_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   transparent true;
   depthwrite false;
   twosided true;
   texture "texture/mi28/mi28_Rotor_Blur";
}

subshader "mi28_Prop_blur_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   twosided true;
   texture "texture/mi28/mi28stuffalpha";
}