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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/DC_Extended/Mi28/mi28_fus_L1.rs
subshader "mi28_fus_L1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.9 0.9 0.9;
   materialSpecularPower 10.0;
envmap true;
   texture "texture/MI28/mi28";
}