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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/DC_Extended/Mi28/mi28_fus_L1.rs
subshader "mi28_fus_L1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 10.0;
envmap true;
texture "texture/MI28/mi28";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 10.0;
envmap true;
texture "texture/MI28/mi28";
}