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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/DC_Extended/Mi28/mi28_fus_m1.rs
subshader "mi28_fus_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
transparent false;
twosided true;
envmap true;
texture "texture/MI28/MI28";
}
subshader "mi28_fus_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.9 0.9 0.9;
twosided true;
transparent true;
depthwrite false;
envmap true;
texture "texture/MI28/MI28_Win";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
transparent false;
twosided true;
envmap true;
texture "texture/MI28/MI28";
}
subshader "mi28_fus_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.9 0.9 0.9;
twosided true;
transparent true;
depthwrite false;
envmap true;
texture "texture/MI28/MI28_Win";
}