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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/DC_Extended/Mi28/mi28_wreck.rs
subshader "mi28_wreck_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
transparent true;
twosided true;
texture "texture/MI28/MI28_wreck";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
transparent true;
twosided true;
texture "texture/MI28/MI28_wreck";
}