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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/FH_Bunker_8_m1.rs
subshader "FH_Bunker_8_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/o_bunker_floor_a";
}
subshader "FH_Bunker_8_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/o_bunker_roof_a";
}
subshader "FH_Bunker_8_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/o_bunker_roof_dirt";
}
subshader "FH_Bunker_8_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Todt_defgun";
}
subshader "FH_Bunker_8_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/o_bunker_conc2_a";
}
subshader "FH_Bunker_8_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/o_bunker_conc1_a";
}
subshader "FH_Bunker_8_m1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/o_bunker_vent_a";
}
subshader "FH_Bunker_8_m1_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/bunkft_b";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/o_bunker_floor_a";
}
subshader "FH_Bunker_8_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/o_bunker_roof_a";
}
subshader "FH_Bunker_8_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/o_bunker_roof_dirt";
}
subshader "FH_Bunker_8_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Todt_defgun";
}
subshader "FH_Bunker_8_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/o_bunker_conc2_a";
}
subshader "FH_Bunker_8_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/o_bunker_conc1_a";
}
subshader "FH_Bunker_8_m1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/o_bunker_vent_a";
}
subshader "FH_Bunker_8_m1_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/bunkft_b";
}