This page is under construction
Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/Handweapon/Stinger/Stinger.rs
subshader "Stinger_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.118 0.118 0.118;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Handweapon/Stinger/stinger";
}
subshader "Stinger_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.118 0.118 0.118;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.69;
envmap true;
texture "texture/Handweapon/Stinger/stinger";
}
{
lighting true;
lightingSpecular true;
materialSpecular 0.118 0.118 0.118;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Handweapon/Stinger/stinger";
}
subshader "Stinger_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.118 0.118 0.118;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.69;
envmap true;
texture "texture/Handweapon/Stinger/stinger";
}