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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/Ka50/Ka50_LOW.rs
subshader "Tigre_Hap_LOW_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/ka50/Tigre_hap";
}
subshader "Tigre_Hap_LOW_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/ka50/Tigre_hap";
}
subshader "Tigre_Hap_LOW_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/ka50/Tigre_hap";
}
subshader "Tigre_Hap_LOW_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/ka50/Tigre_hap";
}
subshader "Tigre_Hap_LOW_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/ka50/Tigre_hap";
}
subshader "Tigre_Hap_LOW_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/ka50/Tigre_hap";
}
subshader "Tigre_Hap_LOW_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/ka50/Tigre_hap";
}
subshader "Tigre_Hap_LOW_Material7" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/ka50/Tigre_hap";
}