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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/Ka50/Ka50_Pit.rs
subshader "Ka50_Pit_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ka50/ka50";
}
subshader "Ka50_Pit_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/glass";
transparent true;
envmap true;
}
subshader "Ka50_Pit_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ka50/coquine";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ka50/ka50";
}
subshader "Ka50_Pit_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/glass";
transparent true;
envmap true;
}
subshader "Ka50_Pit_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ka50/coquine";
}