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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/Ka50/Ka50_cockpit_tireur_reel.rs
subshader "cockpit_tireur_reel_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ka50/Tigre_hap";
}
subshader "cockpit_tireur_reel_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ka50/Tigre_hap";
}
subshader "cockpit_tireur_reel_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ka50/Tigre_hap";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ka50/Tigre_hap";
}
subshader "cockpit_tireur_reel_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ka50/Tigre_hap";
}
subshader "cockpit_tireur_reel_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ka50/Tigre_hap";
}