This page is under construction
Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/Ka50/Ka50_wreck03.rs
subshader "Tigre_Hap_wreck03_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/ka50/tigre_hap_wreck";
}