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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/PoE/Vehicles/Tunguska/Tunguska_Lights_m1.rs
subshader "m2" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular true;
   materialDiffuse 0.59 0.59 0.59;
   materialSpecular 0.90 0.90 0.90;
   materialSpecularPower 50.0;
   transparent true;
   depthwrite false;
   twosided true;
   texture "texture/tunguska_lights";
}