This page is under construction
Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/Ve_Cobra_Main_M1.rs
subshader "Ve_Cobra_Main_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular .4 .4 .4;
materialSpecularPower 15;
worldspacenormal true;
worldspacenormalmirrorvector 0 0 0;
texture "texture/Ve_Cobra";
}
subshader "Ve_Cobra_Main_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular .4 .4 .4;
materialSpecularPower 15;
worldspacenormal true;
worldspacenormalmirrorvector 1 0 0;
texture "texture/Ve_Cobra";
}
subshader "Ve_Cobra_Main_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular .4 .4 .4;
materialSpecularPower 15;
texture "texture/Ve_Cobra";
}
subshader "Ve_Cobra_Main_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 1 1 1;
materialSpecularPower 25;
transparent true;
Opacity 0.2;
sortedBlend true;
depthWrite false;
reflectivity 0.6;
Selfillum 0 0 0 0.25;
envmap true;
texture "texture/Ve_Cobra_Window";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular .4 .4 .4;
materialSpecularPower 15;
worldspacenormal true;
worldspacenormalmirrorvector 0 0 0;
texture "texture/Ve_Cobra";
}
subshader "Ve_Cobra_Main_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular .4 .4 .4;
materialSpecularPower 15;
worldspacenormal true;
worldspacenormalmirrorvector 1 0 0;
texture "texture/Ve_Cobra";
}
subshader "Ve_Cobra_Main_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular .4 .4 .4;
materialSpecularPower 15;
texture "texture/Ve_Cobra";
}
subshader "Ve_Cobra_Main_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 1 1 1;
materialSpecularPower 25;
transparent true;
Opacity 0.2;
sortedBlend true;
depthWrite false;
reflectivity 0.6;
Selfillum 0 0 0 0.25;
envmap true;
texture "texture/Ve_Cobra_Window";
}