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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/Ve_Cobra_Main_M1.rs
subshader "Ve_Cobra_Main_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular .4 .4 .4;
   materialSpecularPower 15;
   worldspacenormal true;
   worldspacenormalmirrorvector 0 0 0;
   texture "texture/Ve_Cobra";
}

subshader "Ve_Cobra_Main_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular .4 .4 .4;
   materialSpecularPower 15;
   worldspacenormal true;
   worldspacenormalmirrorvector 1 0 0;
   texture "texture/Ve_Cobra";
}

subshader "Ve_Cobra_Main_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular .4 .4 .4;
   materialSpecularPower 15;
   texture "texture/Ve_Cobra";
}

subshader "Ve_Cobra_Main_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 1 1 1;
   materialSpecularPower 25;
   transparent true;
   Opacity 0.2;
   sortedBlend true;
   depthWrite false;
   reflectivity 0.6;
   Selfillum 0 0 0 0.25;
   envmap true;
   texture "texture/Ve_Cobra_Window";
}