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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/Weapon/Stinger/stinger_dualbody_m1.rs
subshader "Stinger_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.118 0.118 0.118;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/Handweapon/Stinger/stinger";
}

subshader "Stinger_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.118 0.118 0.118;
   materialSpecularPower 12.5;
   transparent true;
   twosided true;
   envmap true;
   alphaTestRef 0.69;
   texture "texture/Handweapon/Stinger/stinger";
}

subshader "Stinger_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.118 0.118 0.118;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/Handweapon/Stinger/stinger";
}

subshader "Stinger_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.118 0.118 0.118;
   materialSpecularPower 12.5;
   transparent true;
   twosided true;
   envmap true;
   alphaTestRef 0.69;
   texture "texture/Handweapon/Stinger/stinger";
}