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		Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
	
		bf1942/levels/DustBowl_Modded/StandardMesh/Weapon/Stinger/stinger_dualbody_m1.rs
	
		
		subshader "Stinger_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.118 0.118 0.118;
materialSpecularPower 12.5;
envmap true;
texture "texture/Handweapon/Stinger/stinger";
}
		
		
subshader "Stinger_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.118 0.118 0.118;
materialSpecularPower 12.5;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.69;
texture "texture/Handweapon/Stinger/stinger";
}
		
		
subshader "Stinger_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.118 0.118 0.118;
materialSpecularPower 12.5;
envmap true;
texture "texture/Handweapon/Stinger/stinger";
}
		
		
subshader "Stinger_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.118 0.118 0.118;
materialSpecularPower 12.5;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.69;
texture "texture/Handweapon/Stinger/stinger";
}
		
		
		
		
		
	
	
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.118 0.118 0.118;
materialSpecularPower 12.5;
envmap true;
texture "texture/Handweapon/Stinger/stinger";
}
subshader "Stinger_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.118 0.118 0.118;
materialSpecularPower 12.5;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.69;
texture "texture/Handweapon/Stinger/stinger";
}
subshader "Stinger_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.118 0.118 0.118;
materialSpecularPower 12.5;
envmap true;
texture "texture/Handweapon/Stinger/stinger";
}
subshader "Stinger_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.118 0.118 0.118;
materialSpecularPower 12.5;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.69;
texture "texture/Handweapon/Stinger/stinger";
}