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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/Weapon/TOW/Tow_Projectile.rs
subshader "Tow_Projectile_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Weapon/Tow/Tow_Rocket";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Weapon/Tow/Tow_Rocket";
}