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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/fh_bunker_light_m1.rs
subshader "fh_bunker_light_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
transparent true;
   depthWrite false;
   alphaTestRef 0.7;
   texture "texture/bunker_light_alpha";
}

subshader "fh_bunker_light_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/bunker_light";
}