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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/ve_cobra_chgunbase_m1.rs
subshader "ve_cobra_chgunbase_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular .4 .4 .4;
   materialSpecularPower 15;
   texture "texture/Ve_Cobra";
}